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About Me

Hi

I'm Steven Han, an SFU SIAT undergraduate student living and studying in Vancouver.

In pursuit of Video Editing, 3D Modelling, Animation, Cinematic and Lighting skills and knowledge.
I love gaming and watching movies, animations and TV series. I have been a gamer since childhood, my dream is to be in a professional team and work together to create a magnificent game, animation, movie or other media content one day.

Home: Welcome

Stats About Me

Always, Learning. Creating.

Hi, Thanks for visiting! The site is evolving and changing as I learn more skills and apply them to new projects.

For the current study term, I am focusing on Game Design, Animation and building experiences using Unreal Engine.

My CV

Experience

Fall 2016 - Present

Gaming Content Creator
Bilibili & YouTube & Other Sites

Streaming, capturing, editing and uploading video game content regularly. Gained around 52,508 followers and 1723,0000 views across the three platforms. Plays a variety of video games across all platforms, Produces and uploads in-game Cinematic Documentaries as well as edited playthroughs. . Familiar with software like Nvidia ShadowPlay, Bilibili Streaming App and Adobe Premiere Pro, as well as community management and communication. Worked with the marketing department of NetEase, Tencent, Kukupao and 2K Games to produce gaming content.

Summer 2018

3D Artist/Environmental Artist/Cinematic Director 
Brain in Vat
Windsor Secondary

Individually created a 1-min short environmental demo using World Machine, Unreal Engine and 3DS MAX for an individual school project. Was responsible for conceptualizing, directing, modelling, cut scene capturing using sequencer and final level design plus rendering.

Fall 2019 - Present

Cinematic & Narrative Designer
SFU

Collaborated with a 5 people group during the process of creating the group film. Was responsible for operating the camera and directing the shots. Achieved A- in Introduction to Cinema.

Made 2 individual films so far. Experienced in conceptualizing, writing treatment, drawing storyboards, as well as directing, filming, and editing. Achieved A+ in New Media Images, A in Sound and A- in Moving Images as collaboration with the Museum of Vancouver. The film for New Media Images won the awards for Best Cinematography and Sound, and also was featured on the SIAT project showcase and SIAT news article.

Fall 2021 - Present

3D Artist/ Lighting & Environmental Artist/ Animator/ Director 
Remnant & Designed by a Robot & Fallout Yangtze
SFU

Lead a group of 4 classmates to create a 3-min 3D animation short Remnant using Unreal Engine and Maya as director, but also participated in the creation of props and animation, responsible for scene composition, level design, lighting, and final sequence, resulting in A- in the course. Working with another 4 people narrative animation project Designed by a Robot, Responsible for modelling, rigging and texturing, animation, and creating the cinematic sequence in Unreal Engine. Additionally, studying and creating a Fallout fan-made animation short in the meantime.

Home: CV

Fall 2022 - Present

Unreal Engine Game Developer/ Designer
Antlion Redesign & Room Noir
SFU

Led 4 people game development project Antlion Redesign and Room Noir for the Foundation of Game Design Course. Responsible for Project directing, Blueprint Programing, Gameplay Design, System Implementation, 3D Assets creation, Level and Lighting Design, as well as cutscene cinematic Design. Currently still in progress with the course. Out Antlion Redesign endless runner game achieved the highest mark among the class by 43/46 scores.

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